If you are looking for the Higher Education Video Game Alliance, they are here.

I collect information about video games and their uses in higher education. Posts include reposts of conference calls for papers, articles about gaming found on the web, and the occasional review or musings on games and their potential uses in research and teaching.

To navigate the site use the category list on the right. Important dates are found in the calendar in the upper right.


Call for Participation – #2017DML

Digital Media and Learning Conference 2017 | October 4-6, 2017 | University of California, IrvineAccepting applications: Wednesday, March 15, 2017– Thursday, May 1, 2017Notifications of Acceptance: May 2017Join us October 4-6, 2017, for the 8th annual Digital Media and Learning Conference. This international gathering brings together a vibrant and diverse community of innovators, thinkers, and progressive educators to delve into leading-edge topics in digital media and learning. We build connections across research, design, and practice in the service of progressive, equitable, and youth-centered approaches to learning with technology.DML2017 will be held at the sunny University of California, Irvine campus and will feature an in-depth pre-conference workshop day, as well as two days of general sessions filled with opportunities to reimagine and remake learning in a connected world. We hope you can join us!

Source: Call for Participation – #2017DML

Resolve to Use Games in the Classroom in 2017 | VU BreakThru | Vanderbilt University

You’ve probably heard that inspirational quote about surrounding yourself with people who challenge you and make you better. What if we could extend that same notion to space? Is it possible for us to create spaces that engage our students and help them to understand new information? Panelists at the Immersive Environments Colloquium at held at Vanderbilt University on December 9th and 10th suggested that the answer is yes. During the conference, independent game designers, university faculty members, and software developers showed how their projects are transforming the way students read literature, learn about culture, and practice language skills.

Source: Resolve to Use Games in the Classroom in 2017 | VU BreakThru | Vanderbilt University

Call for Papers — Historia Ludens: A one-day conference on history and gaming | Digital Arts and Humanities Research Group

This conference follows up on the workshop “Playing with History” that has been held in November 2015 in Huddersfield. Gaming and History is gaining more and more traction, either as means to “gamify” history education or museum experiences, or as computer games as prism into history like the popular History Respawned podcast series (http://www.historyrespawned.com/).

See more: https://hudddighum.wordpress.com/2016/12/05/historia-ludens-a-one-day-conference-on-history-and-gaming/